7. Game-Playing Subsystem : Appendices

 

7.1 Project Tasks and Schedule

  1. Designing a basic robot track
  2. Create version 1.0 of the gantry car
  3. Create the basic claw
  4. Modify the car to use the basic claw
  5. Make the car smaller and more compact
  6. Add light sensors
  7. Improve the claw design
  8. Program the brain units
  9. Tweak out the bugs

7.2 Personnel and Responsibilities

  • Geoffrey Chase - The brains behind the whole idea of a chess-playing robot. He organized the group and performed a major chunk of the gantry crane and car design.
  • Donald Rosenow - Did most of the programming of the robot's brain units. He also helped with the design of the gantry crane.
  • Thomas Hruska - Designed the initial robot claw that got the whole z-axis off the ground. Also did a major portion of the documentation as well as a little robot programming.


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